Large City: Gú̄ Nḱǐä Ni̋ēkēä

Gú̄ Nḱǐä Ni̋ēkēä

Gú̄ Nḱǐä Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceJa̋yja̋shvaw̋chē̋ä Region
RegionBûri Mobu̽ Woodlands
Founded856
Community LeaderLord Rä̌ Yä̂fér 'Ebony Allison' Rār Yoú̄kī Yoúrmë̌ Vú̄tō̄ Vúoīó̄
Area181 km2 (72 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation1734 m (5688 ft)
Average Yearly Precipitation284 cm/y (111 in/y)
Population42681
Population Density235 people per km2 (592 people per mi2)
Town AuraEnchantment
Naming
Native nameGú̄ Nḱǐä Ni̋ēkēä
Pronunciation/gúː/ /ŋkʰɪ̌æ/
Direct Translation[handsome] [version]
Translation[Not Yet Translated]

Gú̄ Nḱǐä Ni̋ēkēä (/gúː/ /ŋkʰɪ̌æ/ [handsome] [version]) is a subtropical Large City located in the Ja̋yja̋shvaw̋chē̋ä Region of the Goblin Tribes.

The name Gú̄ Nḱǐä Ni̋ēkēä is derived from the Goblin language, as Gú̄ Nḱǐä Ni̋ēkēä was founded by Litofera Ambylus Funabus, who was culturaly Goblin.

Climate

Gú̄ Nḱǐä Ni̋ēkēä has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 15°C (59°F). Gú̄ Nḱǐä Ni̋ēkēä receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Gú̄ Nḱǐä Ni̋ēkēä covers an area of nearly 181 km2 (72 mi2), and an average elevation of 1734 m (5688 ft) above sea level.

Overview

Gú̄ Nḱǐä Ni̋ēkēä was founded durring the late 10th century, by Litofera Ambylus Funabus. The establishment of Gú̄ Nḱǐä Ni̋ēkēä was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Gú̄ Nḱǐä Ni̋ēkēä's construction back out of the project. Litofera Ambylus Funabus pushed on reguardles, and Gú̄ Nḱǐä Ni̋ēkēä was finished, but starts off as a terible place to live.

Gú̄ Nḱǐä Ni̋ēkēä was built using the conventions of Goblin durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Gú̄ Nḱǐä Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gú̄ Nḱǐä Ni̋ēkēä is buildings are arranged arround a network of broad baked earthen streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The robustly designed timber walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Gú̄ Nḱǐä Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Gú̄ Nḱǐä Ni̋ēkēä long.

Civic Infrastructure

Gú̄ Nḱǐä Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Gú̄ Nḱǐä Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gú̄ Nḱǐä Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gú̄ Nḱǐä Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gú̄ Nḱǐä Ni̋ēkēä's parks.

Gú̄ Nḱǐä Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gú̄ Nḱǐä Ni̋ēkēä.

Gú̄ Nḱǐä Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gú̄ Nḱǐä Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gú̄ Nḱǐä Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gú̄ Nḱǐä Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gú̄ Nḱǐä Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gú̄ Nḱǐä Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gú̄ Nḱǐä Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gú̄ Nḱǐä Ni̋ēkēä's public wards, blessings, and other arcane systems.

Gú̄ Nḱǐä Ni̋ēkēä has an Arcane Academy which provides higher education in the arcane sciences.

Gú̄ Nḱǐä Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gú̄ Nḱǐä Ni̋ēkēä's grid is powered by an arcane means.

Gú̄ Nḱǐä Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gú̄ Nḱǐä Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Gú̄ Nḱǐä Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Gú̄ Nḱǐä Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gú̄ Nḱǐä Ni̋ēkēä's natural decorations nor waterways.

Gú̄ Nḱǐä Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gú̄ Nḱǐä Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gú̄ Nḱǐä Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Gú̄ Nḱǐä Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Gú̄ Nḱǐä Ni̋ēkēä's town hall was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, autumn is recurring in Gú̄ Nḱǐä Ni̋ēkēä.

The Feyling near Gú̄ Nḱǐä Ni̋ēkēä are known to be a mutant strain of the creature.

Gú̄ Nḱǐä Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Wild Magic energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 82
  • Farmers: 121
  • Farm Laborer: 237
  • Hunters: 158
  • Milk Maids: 106
  • Ranchers: 56
  • Ranch Hands: 123
  • Shepherds: 115
    • Farmland: 171577 m2
    • Cattle and Similar Creatures: 10670
    • Poultry: 128043
    • Swine: 8536
    • Sheep: 426
    • Goats: 85
    • Horses, Mounts, and Beasts of Burden: 4268

Craftsmen

  • Arms and Toolmakers: 92
  • Blacksmiths: 101
  • Bookbinders: 55
  • Buckle-makers: 56
  • Cabinetmakers: 99
  • Candlemakers: 147
  • Carpenters: 149
  • Clothmakers: 112
  • Coach and Harness Makers: 44
  • Coopers: 104
  • Copper, Brass, Tin, Zinc, and Lead Workers: 63
  • Copyists: 41
  • Cutlers: 36
  • Fabricworkers: 104
  • Farrier: 341
  • Furriers: 27
  • Glassworkers: 158
  • Gunsmiths: 102
  • Harness-Makers: 40
  • Hatters: 89
  • Hosiery Workers: 30
  • Jewelers: 48
  • Leatherwrights: 109
  • Locksmiths: 42
  • Matchstick makers: 67
  • Musical Instrument Makers: 63
  • Painters, Structures and Fixtures: 52
  • Paper Workers: 61
  • Plasterers: 58
  • Pursemakers: 73
  • Roofers: 43
  • Ropemakers: 44
  • Rugmakers: 42
  • Saddlers: 79
  • Scabbardmakers: 89
  • Scalemakers: 45
  • Scientific, Surgical, and Optical Instrument Makers: 28
  • Sculptors, Structures and Fixtures: 41
  • Shoemakers: 40
  • Soap and Tallow Workers: 139
  • Tailors: 294
  • Tanners: 52
  • Upholsterers: 66
  • Watchmakers: 58
  • Weavers: 125
  • Whitesmiths: 34

Merchants

  • Adventuring Goods Retellers: 29
  • Arcana Sellers: 29
  • Beer-Sellers: 56
  • Booksellers: 67
  • Butchers: 101
  • Chandlers: 101
  • Chicken Butchers: 116
  • Entrepreneurs: 44
  • Fine Clothiers: 112
  • Fishmongers: 106
  • Florists: 26
  • Potion Sellers: 74
  • Resellers: 164
  • Spice Merchants: 54
  • Wine-sellers: 85
  • Wheelwright: 65
  • Woodsellers: 40

Service workers

  • Bakers: 266
  • Barbers: 208
  • Coachmen: 62
  • Cooks: 177
  • Doctors: 88
  • Gamekeepers: 68
  • Grooms: 36
  • Hairdressers: 158
  • Healers: 120
  • Housekeepers: 121
  • Housemaids: 224
  • House Stewards: 142
  • Inns: 42
  • Laundry maids: 76
  • Maidservants: 142
  • Nursery Maids: 80
  • Pastrycooks: 164
  • Restaurateur: 185
  • Tavern Keepers: 177

Specialized Laborer

  • Ashworkers: 61
  • Bleachers: 38
  • Chemical Workers: 24
  • Coal Heavers: 90
  • In-Town Couriers: 97
  • Long Haul Couriers: 92
  • Dockyard Workers: 87
  • Gas Workers: 21
  • Hay Merchants: 36
  • Leech Collectors: 127
  • Millers: 99
  • Miners: 104
  • Oilmen and Polishers: 69
  • Postmen: 94
  • Pure Finder: 55
  • Skinners: 118
  • Sugar Refiners: 24
  • Tosher: 71
  • Warehousemen: 152
  • Watercarriers: 88
  • Watermen, Bargemen, etc.: 121

Skilled Laborers

  • Accountants: 52
  • Alchemist: 61
  • Clerk: 85
  • Dentists: 44
  • Educators: 135
  • Engineers: 60
  • Gardeners: 43
  • Mages: 31
  • Plumbers: 46
  • Pharmacist: 52
  • Professors: 18
  • Scientists: 31
  • Wizards: 18

Civil Servants

  • Adventurers: 42
  • Bankers: 57
  • Civil Clerks: 92
  • Civic Iudex: 46
  • Consultants: 27
  • Exorcist: 97
  • Fixers: 50
  • Kami Clerk: 79
  • Landlords: 86
  • Lawyers: 53
  • Legend Keepers: 73
  • Militia Officers: 284
  • Monks, Monastic: 133
  • Monks, Civic: 133
  • Historian, Oral: 94
  • Historian, Textual: 52
  • Policemen, Sheriffs, etc.: 97
  • Priests: 194
  • Rangers: 55
  • Rat Catchers: 64
  • Scholars: 67
  • Spiritualist: 80
  • Slayers: 23
  • Storytellers: 167
  • Military Officers: 152

Cottage Industries

  • Brewers: 115
  • Comfort Services: 142
  • Enchanters: 47
  • Herbalists: 46
  • Jaminators: 147
  • Needleworkers: 142
  • Potters: 69
  • Preserve Makers: 118
  • Quilters: 63
  • Seamsters: 203
  • Spinners: 133
  • Tinker: 46
  • Weaver: 109

Artists

  • Actors: 44
  • Architects: 16
  • Bards: 65
  • Costumers: 26
  • Dancers: 50
  • Drafters: 28
  • Engravers: 34
  • Fine Furniture Carpenters: 20
  • Glaziers: 45
  • Inlayers: 41
  • Musicians: 137
  • Painters, Art: 21
  • Playwrights: 45
  • Sculptors, Art: 37
  • Wood Carvers: 137
  • Writers: 142

Produce Industries

  • Butter Churners: 137
  • Canners: 125
  • Cheesmakers: 142
  • Ice Merchants: 18
  • Millers: 87
  • Picklers: 65
  • Smokers: 53
  • Stockmakers: 47
  • Tobacconists: 64
  • Tallowmakers: 92

16242 of Gú̄ Nḱǐä Ni̋ēkēä's population work within a Foundational Occupation.

23452 of Gú̄ Nḱǐä Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 2987 (7%) are noncontributers.

Points of Interest

Gú̄ Nḱǐä Ni̋ēkēä is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of saved most of the town when a natural disaster struck Gú̄ Nḱǐä Ni̋ēkēä. Gú̄ Nḱǐä Ni̋ēkēä's militia's elite squad is named after .

History